How TreesPlease Games builds gaming infra with CockroachDB Serverless
TreesPlease Games, a startup focused on creating meaningful games that make players feel good about their time spent in the game, is using CockroachDB Serverless for its gaming infrastructure. The company's first free-to-play puzzle aims to restore forests and rescue animals, with an ethical angle for casual games. TreesPlease Games chose CockroachDB due to its distributed SQL database capabilities, compatibility with Postgres-wire, and cloud-agnostic nature. The combination of Unity (game engine), HeroicLabs' Nakama (game server), and CockroachDB Serverless allows the company to develop their first game quickly while keeping costs low and preparing for easy scaling as they onboard users.
Company
Cockroach Labs
Date published
Dec. 3, 2021
Author(s)
Cassie McAllister
Word count
1121
Hacker News points
None found.
Language
English