Company
Date Published
Author
Rebecca Noori
Word count
1494
Language
English
Hacker News points
None

Summary

Asana, a traditional project management tool, offers an optional setting that brings out the playful six-year-old in its users by featuring colorful celebration creatures that dance across the screen when tasks are completed. These creatures, including a unicorn, narwhal, yeti, phoenix, and otter, add a delightful user experience (UX) to the software, providing surface delight with their visual appeal and deep delight through their backstory and connection with the brand. The feature resonates with users by incorporating play into the workday, helping to overcome negativity bias and provide motivation for further tasks. The unpredictability of the creatures' appearances is effective in reinforcing behavior, making them an unexpected accountability partner and a game-changer for morale, motivation, and creativity.