Cypher's conditional queries feature makes it easier to implement Conway's Game of Life, a cellular automaton that simulates the evolution of cells in a grid based on simple rules. In this implementation, Cypher's declarative nature simplifies the process of counting neighbors and updating cell states, making it ideal for this task. The author initially aimed to write a blog post about conditional queries but realized they could be replaced with more efficient case expressions. A Java implementation is provided for comparison, highlighting the verbosity of traditional programming languages in handling similar tasks. The Cypher implementation uses a graph database to model the game board and leverages Cypher's query language to efficiently count neighbors and update cell states. A graphical version using Neo4j Bloom provides an interactive visualization of the game, allowing users to see the evolution of cells over time. Additionally, the Gosper glider gun pattern is implemented in Cypher, demonstrating its capabilities for more complex cellular automata patterns.