This tutorial demonstrates how to integrate Unity with Dragonfly Cloud for real-time online multiplayer game development. By leveraging Dragonfly Cloud, developers can efficiently manage game state, synchronize player movement, and maintain low-latency interactions. The tutorial covers the setup of accounts on Unity and Dragonfly Cloud, as well as the creation of a Node.js WebSocket server and a Unity client that handles WebSocket connections and movement synchronization. It also provides an example of how to handle player connections and movements, as well as shut down the server gracefully. With this foundation in place, developers can expand on their game mechanics by adding support for more rooms and players, incorporating additional gameplay elements, and implementing authentication and matchmaking.