This tutorial demonstrates how to distribute data in real-time using WebSockets in a serverless application running on Azure. The context used is a multiplayer, turn-based game similar to Advanced Dungeons & Dragons (ADnD). Key points include the use of serverless WebSockets in C# Azure Functions to publish messages and serverless WebSockets in a JavaScript front-end to receive messages. Additionally, it covers persisting state in Azure Functions using Durable Entities.