Company
Date Published
May 3, 2018
Author
Matthew O'Riordan
Word count
1890
Language
English
Hacker News points
None

Summary

In this article, the author discusses three common challenges faced by game and live event developers while building real-time applications. These include handling a theoretically limitless number of bettors receiving live updates (Problem 1), ensuring data synchronization across devices (Problem 2), and managing upstream game play events (Problem 3). The author provides solutions to these problems using patterns such as Pub/Sub, serial JSON patches, CRDTs, and message queues. These patterns help in scaling downstream data to devices, maintaining data integrity, and ensuring fault tolerance in the system.