How to Build a Speech-Enhanced Game with Godot and Deepgram
In this tutorial, learn how to create a speech-enhanced game using the Godot game engine and Deepgram's automatic speech recognition (ASR) engine. The game features a player who can move around and cast fireball spells by chanting "fire" into their microphone. The integration with Deepgram allows for nontraditional input devices, making games more accessible to players. This tutorial covers setting up the project, creating a player, spawning fireballs, and triggering the fireballs with voice commands using Deepgram's ASR engine.
Company
Deepgram
Date published
March 9, 2022
Author(s)
Nikola Whallon
Word count
4039
Language
English
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