/plushcap/analysis/supabase/supabase-flutter-real-time-multiplayer-game

How to build a real-time multiplayer game with Flutter Flame

What's this blog post about?

In this tutorial, you learned how to create a simple shooting game using Flutter and Flame. You also added real-time communication between players using Supabase's real-time features. The final result is a multiplayer shooting game that can be played with friends in real time. Here are the key takeaways from this tutorial: 1. How to create a basic Flutter project and set up the necessary dependencies for Flame and Supabase. 2. Understanding of Flame's core components such as Game, Components, Scene, and CollisionCallbacks. 3. Creating game objects like Player, Bullet, and Gauge using Flame's PositionComponent and SpriteComponent classes. 4. Implementing collision detection between bullets and players using CircleHitbox. 5. Adding real-time communication between players using Supabase's RealtimeClient and presence features. 6. Sharing game states with other clients to create a multiplayer experience without managing your own infrastructure. 7. Using Flutter dialogs to create a lobby and post-game UI. 8. Testing the game by running it on an emulator or physical device. With this knowledge, you can now create more complex games using Flame and add real-time multiplayer features using Supabase's real-time capabilities.

Company
Supabase

Date published
Feb. 14, 2023

Author(s)
Tyler Shukert

Word count
3394

Language
English

Hacker News points
None found.


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