/plushcap/analysis/livekit/scaling-webrtc-with-distributed-mesh

How We Built a Globally Distributed Mesh Network to Scale WebRTC

What's this blog post about?

The text discusses the development of a globally distributed mesh network to scale WebRTC media servers. It explains how single-home architectures have limitations such as single points of failure, limited scalability, and increased latency. To overcome these challenges, the authors built a multi-home architecture that separates participant metadata from their media transport, synchronizes state using a message bus, and relays media through a custom FlatBuffers-based protocol. The resulting infrastructure is resilient to node, data center, and cloud failures, allowing for millions of real-time participants per session with less than 100ms latency.

Company
LiveKit

Date published
Oct. 26, 2022

Author(s)
David Zhao

Word count
2629

Hacker News points
2

Language
English


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