To Be Continuous: Crunch Time
In this episode of To Be Continuous, Edith Harbaugh and Paul Biggar discuss the concept of 'crunch time' in the startup world and its implications on work-life balance. They touch upon articles from Venture Beat that highlight different perspectives on crunch time - one arguing it as a bad thing while another suggesting it should be relished by passionate game developers who are expected to work 70 to 100 hours every week. The discussion also covers the issue of perpetual crunch time and how it leads to burnout, emphasizing that crunch time is best used for emergencies and should be avoided at all costs. They further discuss the importance of planning in avoiding crunch time and how continuous delivery can help manage workloads more effectively.
Company
LaunchDarkly
Date published
July 22, 2016
Author(s)
Andrea Echstenkamper
Word count
5560
Hacker News points
None found.
Language
English