Optimize a Distributed DB for Game Developers: Tips From Heroic Labs
Optimizing Distributed Databases for Game Development: Tips from Heroic Labs. Chris Molozian, CEO of Heroic Labs, shares insights on optimizing distributed databases for game development using CockroachDB. Two key areas highlighted are garbage collection and the use of UUIDs. Garbage collection is crucial in scaling games due to frequent write workloads, and developers need to tune garbage collection parameters at different levels. Using UUIDs enables unique identification without creating performance bottlenecks in distributed systems.
Company
Cockroach Labs
Date published
Nov. 1, 2021
Author(s)
Charlie Custer
Word count
866
Hacker News points
None found.
Language
English