A multiplayer game room SDK with Ably and Kotlin coroutines
This blog post discusses the importance of asynchronous architecture and how Kotlin coroutines can be combined with Ably, a messaging infrastructure provider, to develop a multiplayer game room SDK. The author explains that asynchronous programming is essential for various tasks such as running expensive computations in the background, reading from a disk without blocking the user interface, or retrieving data from a network resource. They also highlight how Ably's publish/subscribe pattern can be used to deliver data at low latency and how coroutines simplify internal messaging workflows. The post provides examples of transforming callback-based functions into suspending functions and translating Ably models to domain models, demonstrating the compatibility between Ably and Kotlin coroutines in building realtime applications.
Company
Ably
Date published
March 25, 2022
Author(s)
Ikbal Kaya
Word count
1799
Language
English
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